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You can then use "advanced" DMX flexes to give a "flex controller" (the "name" in the flex definitions) a different name than its "flex" (the "rawControlNames").
With this, you can name a shape key as "Left-Example" and "Right-Example", then do something like this in the flex definitions...
I'm not proposing this as a "fix", just a "workaround", and I don't know if it works this way in Source 2.
https://imgur.com/a/pB7r8Ef
A video demonstrating this: https://streamable.com/h4f3pw
Corrective shapes as defined in modeldoc is "Morph combination shape". The description states: https://imgur.com/a/CNqbINE
You can see a majority of what im talking about if you open an HLA character in modeldoc
Unfortunately the "biped_standard_model" sample DMX files that I have from the Alyx SDK are version 22, which is the same as for earlier Source 2 versions (which use a single underscore). That makes it hard to differentiate between the two.
Does anyone know of a sample DMX file for this build of the engine which includes flexes?
It looks like I'll just have to add double underscore as a manual setting in the exporter.
Please let me know if this fixes the problem, and whether there is anything else that the Tools could do to make life easier in this area.