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Arson Hole 5 Aug, 2021 @ 4:02pm
Skeleton resets size after exporting
So I'm working on this model, and I decided I'd use a pre-made skeleton to avoid the hassle of making a new one. I parent every part of the model accordingly, I create a keyframe for the skeleton, I export it, and everything should be fine now.
Except when I imported the model back into Blender to see if it exported properly, the skeleton had reset back to it's original size. The model itself is still the same size, but the skeleton is now just floating inside the middle of the model:
https://cdn.discordapp.com/attachments/719580940627869776/872977707548418109/DoomsdayGlitch.png
Does anyone have any suggestions?
Originally posted by Arson Hole:
Originally posted by jesteringjahollycat:
IIRC you have to be in edit mode for that sort of thing, object mode won't do it.
That seems to have done it. Thanks!
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Showing 1-2 of 2 comments
jahpeg 5 Aug, 2021 @ 4:06pm 
IIRC you have to be in edit mode for that sort of thing, object mode won't do it.
A moderator of this forum has indicated that this post answers the original topic.
Arson Hole 5 Aug, 2021 @ 9:51pm 
Originally posted by jesteringjahollycat:
IIRC you have to be in edit mode for that sort of thing, object mode won't do it.
That seems to have done it. Thanks!
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Showing 1-2 of 2 comments
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