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iiopn 9 Aug, 2021 @ 12:51pm
Bone positions not exporting to the right location
So, It seems like I'm the only one that's having this problem, but it seems like the position of the bone in animation isn't being exported at the right position.
While the misalignment is very small, this create some shaky animation where my gun is moving around the hands.

Strangely this only happened on a single .blend file that I have.
https://pasteall.org/blend/a4e8f8cedc774df29d445093eedcd23a

Anybody else have this kind of problem?

Update:
Found the problem
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Blender version: 2.92
Source Tools version: 3.1.1
Last edited by iiopn; 9 Aug, 2021 @ 11:16pm
Originally posted by iiopn:
It didn't happen on the idle_shake animation?

Huh, what the heck is happening on my pc?

Edit:
Ok, tried messing around in the .qc
And removing some other sequences, it seemed to have fixed it?
I'll have to do more digging in this.

Final Edit:
Ok found the problem.
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Thank you xdshot for your help in me debugging my problem.
Sorry if I wasted your time.
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Showing 1-5 of 5 comments
xdshot 9 Aug, 2021 @ 2:31pm 
I forsee parenting and euler angles issues
iiopn 9 Aug, 2021 @ 2:38pm 
The specific bone isn't parented to anything and it's using Quaternion.

Tried removing the rotation and the problem still presist
xdshot 9 Aug, 2021 @ 4:46pm 
Exported raw meshes and anims with simple qc and could not reproduce shaky anims in sfm branch.
xdshot 9 Aug, 2021 @ 4:49pm 
same with 2013
A moderator of this forum has indicated that this post answers the original topic.
iiopn 9 Aug, 2021 @ 10:51pm 
It didn't happen on the idle_shake animation?

Huh, what the heck is happening on my pc?

Edit:
Ok, tried messing around in the .qc
And removing some other sequences, it seemed to have fixed it?
I'll have to do more digging in this.

Final Edit:
Ok found the problem.
This is more of a compile problem where I put some animation with an extremely high location value (to make a certain part "disappear".
The moment I reduced the location on that part, the shakkyness is fixed.

Thank you xdshot for your help in me debugging my problem.
Sorry if I wasted your time.
Last edited by iiopn; 9 Aug, 2021 @ 11:09pm
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