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All Discussions > Help > Topic Details
GoblinCrusher 12 Oct, 2019 @ 12:00pm
QC Eyes Issues
'Sup, I've run into an issue with setting up QC eyes for a model I'm porting. It's been a while since I did this, so I'm having trouble remembering where everything goes and how to fix things that go wrong.

This is the model: https://imgur.com/Jxlax1X
And this is how it looks in HLMV when exported with my current QC: https://imgur.com/ooUXCS0
Here's the co-ordinates I fed into QC Eyes from Blender: https://imgur.com/iowxwsU

I've tried adjusting the Z value with no change whatsoever.

QC

$CD "D:\Users\USERNAME\Desktop\Worgen Female" $modelname "avalonsfm\worgen_female\worgen_female.mdl" $bodygroup "Body" { studio "MESH_Body.dmx" } $mostlyopaque $cdmaterials "models\avalonsfm\worgen_female\" $texturegroup "Body" { {"worgen-female_body.vmt" "worgen-female_hair.vmt"} } $sequence "idle" "MESH_Body.dmx" { fps 1 } //start eye/face data $eyeposition 0 0 35 //head controllers $attachment "eyes" "head" 0.00 3.59 30.73 absolute $attachment "mouth" "head" 0.80 -5.80 -0.15 rotate 0 -80 -90 $model "Body" "MESH_Body.dmx" { eyeball righteye "head" -0.82 3.4 30.73 "eyeball_r" 1.00 1q "pupil_r" 0.63 eyeball lefteye "head" 0.82 3.4 30.73 "eyeball_l" 1.00 -1 "pupil_l" 0.63 mouth 0 "mouth" "head" 0 1 0 // mouth illumination flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft } //end eye/face data

Eyeball material (copied from a functioning model and only changed the file paths):

"EyeRefract" { "$iris" "models/avalonsfm/worgen_female/pupil" "$AmbientOcclTexture" "models/avalonsfm/worgen_female/pupil_ambient" // Ambient occlusion in RGB, A unused "$Envmap" "Engine/eye-reflection-cubemap-" // Reflection environment map "$CorneaTexture" "Engine/eye-cornea" // Special texture that has 2D cornea normal in RG and other data in BA "$EyeballRadius" "0.5"// Default 0.5 "$AmbientOcclColor" "[0.1 0.1 0.1]"// Default 0.33, 0.33, 0.33 "$Dilation" "0.5"// Default 0.5 "$ParallaxStrength" "0" // Default 0.25 "$CorneaBumpStrength" "0.5"// Default 1.0 // These effects are only available in ps.2.0b and later "$RaytraceSphere" "0"// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round "$SphereTexkillCombo" "0"// Default 1 - Enables killing pixels that don't ray-intersect the sphere $phong 1 $bumpmap "models/avalonsfm/worgen_female/PaoPao_Bump" $phongexponent 10 $phongboost 0.05 $phongfresnelranges "[0 0.5 1]" $phongalbedotint 1 $rimlight 1 $rimlightexponent 5 $rimlightboost 5 }
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GoblinCrusher 12 Oct, 2019 @ 12:08pm 
Here's the .blend file

WARNING FOR NSFW

https://we.tl/t-C3r27QVS1j
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All Discussions > Help > Topic Details
Date Posted: 12 Oct, 2019 @ 12:00pm
Posts: 1