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Negan Smith 12 Sep, 2022 @ 12:27am
How to export custom face flexes for Models?
I imported a Demoman Model into blender, by taking the model from the Tf2 files with GCFScape and Decompild it, so i can import the main model, the bodygroups and the VTA file into blender. What i wanted to do is, making some custom face flexes and export it into garrys mod. The Textures and the Materials are no problem because they get added into gmod automatically. But my only issue is that the custom face flexes which i did with the shape keys in blender won't show in garrys mod. The model still uses the standard face flexes. Has it something to do with the vta file i imported into blender or is there something wrong with the QC? i would be happy for any solution :)
Last edited by Negan Smith; 12 Sep, 2022 @ 12:28am
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Artfunkel 15 Sep, 2022 @ 9:24am 
You need to change the QC file. Check the Valve developer wiki.
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