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I have used Crowbar to decompile the .mdl's. I downloaded another decompiler and the same animations did not work. Here is an image of my Crowbar settings to see if I have any settings weird. http://imgur.com/a/Wijm0
Here you are. http://www15.zippyshare.com/v/oTXpNCg0/file.html
There are 2 folders. One being the exported animations and the other being the original .mdl file. It appears that most of the taunt animations do not work. The ones I am mainly after are "taunt_rps_paper_lose", "taunt_rps_rock_lose", and "taunt_rps_scissors_lose".
If I could get any of those to work, that would be great
The "taunt_rps_paper_lose" sequence uses a layer, "layer_taunt_rps_paper_lose". Loading the scout model then the "layer_taunt_rps_paper_lose.smd" animation file shows what we would expect, the taunt animation.
The other two animations you mentioned probably have the same setup.
In conclusion, this is not a bug in Blender Source Tools, but a bug in Crowbar (because of the lack of data in the SMD file, which should probably be an idle animation that is combined with the layer animation).