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Blender Source Tools BleST
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DMX exports extra mesh bones
Exporting as a .dmx is a perfect thing, except that it not only exports armature, but also exports every mesh as an individual bone. Any ways to fix this?
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Artfunkel 22 Oct, 2022 @ 3:17am 
Meshes are not exported as bones ("joints" in DMX terminology). What are you seeing in your compiled model?
Artfunkel 22 Oct, 2022 @ 8:00am 
That's from HLMV by the look of it. Studiomdl will remove unused bones from the compiled output, so for them to appear in that list you must have an animation which is moving the objects directly. Presumably that is causing them to be promoted to bones at compile time.
Zа победу! 22 Oct, 2022 @ 10:43pm 
No, the only thing I have on a timeline is a LocRotScale frame.
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