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However, due to the nature of Blender not liking to merge vertices with custom normals, and SMDs consisting entirely of separate triangles (unlike DMX), you can't both have custom normals on imported SMDs and have the vertices of SMDs welded together, with the default being to weld the vertices.
I did some looking, and couldn't find any way to select duplicate vertices- if you were able to do that, you could mark them as sharp then hit "remove doubles". That would be a quick fix to this issue.