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You can decompile GoldSrc models into .qc, .smd, and UV Map files, which you can then just import into Blender. It includes the rigging, the textures, the animations, etc.
It's been a little while since I've used Blender for GoldSrc modding, so forgive me if there's been an update that's changed what I'm used to, causing everything I just said to be incorrect.
What is it specifically you're looking for to be improved in the import/export process?
Personally, one issue I've had is when Jed's model viewer's compile command line will say that a bone is in error, or it's missing a texture that's been applied and sorted properly.
I assume you're exporting the mesh that has the skeleton tied to it as a .SMD file, so if you're doing that, we could eliminate the filetype issue.
Is the skeleton set as a "parent" to the mesh, or did you set it as an armature that the mesh is tied to? They both serve the same purpose if done properly, but sometimes there can be noticeable differences when working with them.
I might open up the Blender file for my model, to try and see what the exact issue was and compare it to yours. Maybe we'll come up with something.
Edit: another thing you could try if you don't get a proper answer from someone who actually knows more about the Blender Source Tools than I do...
try exporting the mesh, uv maps, etc. to Milkshape 3D, and if you can't import the skeleton into Milkshape 3D, then just create a quick, lazy rigging for your mesh, export it, and see if that works in HLMV. It might just be that the Blender Tools are oriented towards the Source Engine so much that it's harder to work with GoldSrc.
But obviously, that doesn't help us here; I'm just theorizing.
As for the Milkshape thing...
If only there were some other way to obtain a keycode for activating the software, a way to obtain a key for no cost, a tool of some sort that could generate a keycode.
Sorry I'm not super helpful. Have you tried consulting any of these?
https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Help
https://steamhost.cn/steamcommunity_com/groups/CrowbarTool
Animations should be exported fine AFAIK.
I'll probably add support for this in the next release. Are there any other GoldSrc incompatibilites?
Find:0 (-*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+ -*\d+\.\d+) 1 (\d+) 1\.000000$
Replace:\2 \1