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ErlGrey's answer worked for me but here's the blend if you want to search for other problems.
I was attempting to only export the head mesh and armature.
https://www100.zippyshare.com/v/AsAIv7Lv/file.html
**UNMARKED AS SOLVED**
ErlGrey's answer allows the .dmx to export but once imported to Source 2 modeldoc, it is stuck facing one direction no matter how it's rotated before export. It seems like a sorta working hacky fix but isn't fully viable at least in my attempt
File "C:\Users\Марк\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_valvesource\export_smd.py", line 209, in execute
self.exportId(context, id)
File "C:\Users\Марк\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_valvesource\export_smd.py", line 551, in exportId
self.files_exported += write_func(id, bake_results, self.sanitiseFilename(export_name), path)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Марк\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_valvesource\export_smd.py", line 1028, in writeSMD
anim_len = animationLength(ad) + 1 # frame 0 is a frame too...
^^^^^^^^^^^^^^^^^^^
File "C:\Users\Марк\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\io_scene_valvesource\utils.py", line 311, in animationLength
if ad.action:
^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'action'
wtf
not technically broken, just moved. the auto smoothing has been replaced with a modifier called "smooth by angle" or something.