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Blender Source Tools BleST
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All Discussions > Help > Topic Details
askjttt 18 Jan, 2023 @ 10:37am
bone positioning
Hello, fairly new to blender/exporting to source so bare with me

So ive been trying to export a dubble door wich opens inwards for my tardis build, but when i compile and open HLMV the bones aren't where they should be and don't match their placement in blender. I don't know if this is a blender thing or a qc thing but i have no idea how to fix this so if anybody could please help me out that would be helpful.

https://imgur.com/Npcz1q4 (HLMV)
https://imgur.com/MuWhXQw (Blender)
https://pastebin.com/Jz9trG91 (QC file)
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Artfunkel 21 Jan, 2023 @ 6:56am 
Try making your meshes children of the armature in Blender. Then everything will share the same co-ordinate space.
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