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Wild Wire 5 Feb, 2023 @ 8:03am
Strange wobble on imported animations
I don't really know if I'm just dumb or what but whenever I import animations onto a model, they kind of tilt and wobble weird(and don't move down on crouching animations(which are also slanted for some reason?), and it kinda looks like the first bone's position isn't getting animated right because it doesn't move anywhere? It still rotates tho. I just don't know what I'm doing wrong.

Edit: Yeah it's easiest to see on this animation
https://cdn.discordapp.com/attachments/617578249572319252/1071825404140191875/Screenshot_20230205_110628.png
https://cdn.discordapp.com/attachments/617578249572319252/1071825403888541736/Screenshot_20230205_111041.png
Last edited by Wild Wire; 5 Feb, 2023 @ 8:12am
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Showing 1-3 of 3 comments
Artfunkel 20 Feb, 2023 @ 12:24pm 
This is probably because one or more bones from the animation either aren't present in the model, or are muted in the Blender scene. This means that they don't move, and cause the rest of the animation to look weird.
Wild Wire 20 Feb, 2023 @ 1:06pm 
Okay, thanks for the reply, I'll look into it more cause I'm a little dumb-
Wild Wire 20 Feb, 2023 @ 1:17pm 
Okay so I double checked that the bone wasn't muted, and also made sure there were no missing bones. It's just really weird because the pelvis never moves but it still rotates just fine- I'mma try to look into this more
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