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STEAM GROUP
Blender Source Tools BleST
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Rigged Model Doesn't Deform Properly
I was trying to make this Doomguy model into a Gmod playermodel when I found out why it hadn't been done already: even though the model was rigged with the HL2 skeleton, the mesh doesn't deform properly with the bones. It's distorted and strange-looking. Here's a picture. Is there a fix for this, and if so, how do I go about it?
Last edited by FRAGMENTATION; 23 Jul, 2023 @ 6:10pm
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Red Phial 9 Sep, 2023 @ 3:45pm 
I had a similar problem with my custom player model. What I did to fix it was to select the bone responsible for the weird deformation and recalculate its roll using the local +Z axis. The model animated fine in the model viewer; however, it now looks weird in Blender when using an exported animation from source (ragdoll still looks fine).
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