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Blender Source Tools BleST
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How do I get a model's reference mesh to reference the right material filenames?
I'm trying to make an incredibly simple physics prop as a test, a small cube with a dev texture applied to all faces, but according to the VDC page on the $cdmaterials QC command, Material filenames are defined by the reference mesh. How exactly do I get the reference mesh to include the correct filenames for the dev material?
All Discussions > Help > Topic Details