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Blender Source Tools BleST
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All Discussions > Help > Topic Details
Pte Jack 24 Mar, 2016 @ 11:33am
Preset DMX files. (This ones for you ArtFunkel! lol)
In SFM I can create preset files on the fly. These usually export as <!-- dmx encoding binary 5 format movieobjects 18 --> files. Using DMXConvert I can convert these files to TEX (Text) version DMX files.

Is there a way to have these import onto a model in Blender using BleST? I mean they are nothing more than flex/shapekey values.

----------->8 Snippet 8<----------

<!-- dmx encoding keyvalues2 1 format tex 1 --> "DmePresetGroup" { "id" "elementid" "f4aaadfd-9909-4713-b823-351672fb1e2b" "name" "string" "upperface" "presets" "element_array" "DmePreset" { "id" "elementid" "10abdab2-feb3-4308-8b13-89e3c213013c" "name" "string" "What" "controlValues" "element_array" "DmElement" { "id" "elementid" "7aaff133-9ce8-4f9c-9c58-8a4283b22fa1" "name" "string" "eyes_updown" "value" "float" "0.3470588326" }, "DmElement" { "id" "elementid" "fa3dc206-45b0-4105-b441-fc66b3c801f5" "name" "string" "eyes_rightleft" "value" "float" "0.5" }, "DmElement" { "id" "elementid" "1d71b8ba-f1f4-4524-88d3-c8ba8d682cf7" "name" "string" "localViewTargetFactor" "value" "float" "0" }, "DmElement" { "id" "elementid" "d83ed7e3-5791-47de-b8b3-e0aecbda349b" "name" "string" "eyes_convergence" "value" "float" "0.5" }

----------->8 Snippet 8<----------

I would just like to be able to access these and maybe create presets in blender if possible?? (or maybe be able to view the precanned presets available for a model in Blender)

This is the current error I get when I try to import the dmx onto a model...

http://i.imgur.com/zSnzcN3.png

Thanks Art...
Last edited by Pte Jack; 24 Mar, 2016 @ 1:04pm
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Showing 1-7 of 7 comments
Zappy 24 Mar, 2016 @ 12:59pm 
Who's ArtFunkle?
Zappy 24 Mar, 2016 @ 1:10pm 
Oh, ArtFunkel.
Pte Jack 24 Mar, 2016 @ 1:11pm 
yup, thanks for catching the spelling mistake!
xdshot 24 Mar, 2016 @ 9:19pm 
Subscribed. Also i'm curious if it possible to import .pre files as well.
Artfunkel 28 Mar, 2016 @ 10:54am 
It's not supported but could be done relatively easily using the existing Datamodel module. I'm not sure that I want to venture very far into SFM-specific features though. This might be better as a separate add-on maintained by someone else.
Zappy 28 Mar, 2016 @ 11:05am 
Originally posted by Artfunkel:
I'm not sure that I want to venture very far into SFM-specific features though.
It's not Source FilmMaker-specific at all. Maybe unless you take the "FilmMaker" part out. (Yes, it's Source-specific.)
Team Fortress 2's unused(?) "HWM" models also have "preset" files for emotions, phonemes, and visemes, and in fact those are the ones loaded by Source FilmMaker when spawning Source FilmMaker's own "HWM" models, not some Source FilmMaker-specific versions of them.

A preset is basically just an extra slider for the model which affects multiple other sliders, and can be used by probably many versions of the Source Engine.
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All Discussions > Help > Topic Details
Date Posted: 24 Mar, 2016 @ 11:33am
Posts: 7