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I have no idea how to check if the correct meshes are for $Model or eyeball_r/eyeball_l are in the correct place, as I am a pure noob. May I have some directions for these topics, please?
However, I'm sure that atleast the meshes are inplace, unless the model was altered upon it's entrance to blender, as I'm using a decompiled model that works perfectly in HL2.
/DMXes), scroll "down" in the horizontal list of icons, and click on the materials tab. It should be the second-most right thing, I think.
Here, there should be at least three materials, though depending on mesh some times four or more. One for the head, optionally one for the body, then one named exactly "eyeball_l" and another named exactly "eyeball_r".
Select the faces you want to be the left eye, click on "eyeball_l" in the materials list, then click the "Assign" button. Do the same for the right eye.
Note: If you decompiled with Crowbar, the problem might be that the materials have folder paths in front of "eyeball_l" and "eyeball_r". Right-click the material name (I think), then change it to just "eyeball_l", and do the same with "eyeball_r". If you have more problems, let me know.