GRUPO DE STEAM
Blender Source Tools BleST
GRUPO DE STEAM
Blender Source Tools BleST
354
JUGANDO
2,122
ONLINE
Fundado
8 de noviembre de 2013
Todas las discusiones > Help > Detalles del tema
FRAGMENTATION 16 DIC 2019 a las 9:49
Eye Help
Okay, so I'm making a model for Garry's Mod with eyeposing. Everything was going fine until I decided to use custom textures for the eyes. I'm pretty much having the same problem that Splinks' Jeff the Killer model has where the iris tiles infinitely. You can even see it without scaling it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938319106

What's weird is that it's clearly a problem with the .vmt and not the .qc file, because if I make it use Barney's eyes, everything works fine:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938319123

I don't know if this is the right place to ask about this, so if it isn't, please point me in the right direction.

Here's the .vmt file:

"eyes" { "$basetexture" "models/mcdonalds/eyeball_l" "$iris" "models/mcdonalds/ronald_pupil_left" "$halflambert" 1 }

I know the "eyes" shader is outdated, but it works fine on all the default models that use it.

"eyes" { "$basetexture" "models/Humans/Male/eyeball_l" "$iris" "models/Humans/Male/pupil_l" "$halflambert" 1 }

I've also tried the "EyeRefract" shader, but I get the same problem.

"EyeRefract" { "$Iris" "models/mcdonalds/ronald_iris" "$AmbientOcclTexture" "models/mcdonalds/ronald_eyeball_ambient_occlusion" "$Envmap" "Engine/eye-reflection-cubemap-" "$CorneaTexture" "Engine/eye-cornea" "$EyeballRadius" "0.5" "$AmbientOcclColor" "[0.33 0.33 0.33]" "$Dilation" ".5" "$ParallaxStrength" ".25" "$CorneaBumpStrength" "1" "$Glossiness" "0" "$halflambert" "1" "$RaytraceSphere" "1" "$SphereTexkillCombo" "0" }

If anyone could help me out, I'd appreciate it.
Publicado originalmente por Zappy:
Publicado originalmente por bubstock9:
- What's weird is that it's clearly a problem with the .vmt -
It's not; It's instead the iris VTF.

Using something like VTFEdit, enable the VTF's "Clamp S", "Clamp T", and/or "Clamp All" flags in the "Image" tab, then save the texture and reboot Source Filmmaker.
< >
Mostrando 1-2 de 2 comentarios
Un moderador de este foro ha indicado que este mensaje responde al tema original.
Zappy 16 DIC 2019 a las 9:56 
Publicado originalmente por bubstock9:
- What's weird is that it's clearly a problem with the .vmt -
It's not; It's instead the iris VTF.

Using something like VTFEdit, enable the VTF's "Clamp S", "Clamp T", and/or "Clamp All" flags in the "Image" tab, then save the texture and reboot Source Filmmaker.
Última edición por Zappy; 16 DIC 2019 a las 9:57
FRAGMENTATION 16 DIC 2019 a las 10:27 
Publicado originalmente por Zappy:
It's not; It's the VTF instead.

Well, I was close.

Thanks for getting back to me so quickly! I tried it and it worked. Thank you so much!
< >
Mostrando 1-2 de 2 comentarios
Por página: 1530 50

Todas las discusiones > Help > Detalles del tema
Publicado el: 16 DIC 2019 a las 9:49
Mensajes: 2