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All Discussions > Help > Topic Details
clankill3r 3 Feb, 2016 @ 1:08pm
What is the use of Engine Path?
I mostly use Blender on my mac. But since mac is total ♥♥♥♥ for games and I have a small SSD I prefer not to have CSGO installed. Now I wonder, what is the use of Engine Path?
Like can I export without, and if not, what files does it access within the engine path so I could copy over the minimum files required.
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Showing 1-3 of 3 comments
Zappy 3 Feb, 2016 @ 1:18pm 
The engine path is used to check what the best available DMX type is for the target game engine. Only the "bin" folder of a game is necessary (the one with studiomdl.exe, just as the tool-tip says in Blender Source Tools, I think).

But without setting an engine path, you can still export DMXes, and as long as the target game engine supports the DMX type you manually choose to export with, you can still compile the model. Usually games support DMX types made for the game in question and DMX types made before the game was made.

The engine path does not matter at all for SMDs, by the way. (At least I don't think it does.)
Last edited by Zappy; 3 Feb, 2016 @ 1:21pm
Artfunkel 12 Feb, 2016 @ 5:54am 
It's also used to locate studiomdl when compiling QCs.
Last edited by Artfunkel; 12 Feb, 2016 @ 6:03am
Groovy Reject 30 Nov, 2018 @ 7:36pm 
But what if you wanted to make a model for a goldsource game (e.g. the first Half-life game) would you set it to its valve file or what? And also, where would I find this "tool-tip" you speak of in Blender?
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All Discussions > Help > Topic Details
Date Posted: 3 Feb, 2016 @ 1:08pm
Posts: 3