Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to ask
How to unwrap tue object?
I have press U but there's only option material, object, tex, material + object, object+tex,....
If there another way to unwrap so that i can use it ini uv mode?
I use 2.76b version
You're in Object mode. Press Tab on your keyboard and then press A to select the whole mesh then u>unwrap
I usually go in the top right corner, there is about 3 white slashes there, I drag it out and create a new window with it and change it to UV editor and adjust the textures.
Ok thanks for your help
I have a question more
I have paint the texture in photoshop
But when i go back to blender it doesn't apply to the weapon texture. Does it effect when i submitted it at the workshop tool?
Create a new material and name it accordingly, then upload the textures to THAT material you just made then proceed to select everything and apply the mesh to that material and then unwrap it again.
Ok, Thanks for your help