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All Discussions > Help > Topic Details
Tay 30 Jan, 2016 @ 6:38am
Traceback error when exporting model
When I export my model which is also rigged, textures, and scaled as well, I get a traceback error. I tried exporting to a different file path and no luck, I've never gotten this error before.

Image: http://puu.sh/mPmwM/f7d7991cf2.png
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Showing 1-7 of 7 comments
Zappy 30 Jan, 2016 @ 11:30am 
2.75? Update to the latest version of Blender, then.
Tay 30 Jan, 2016 @ 11:44am 
Originally posted by Zappy:
2.75? Update to the latest version of Blender, then.
Fixed it. There was an empty model in the scene that kept making it crash.
Levi Jones 31 Jan, 2016 @ 2:41pm 
Sorry OOT
I want to ask
How to unwrap tue object?
I have press U but there's only option material, object, tex, material + object, object+tex,....
If there another way to unwrap so that i can use it ini uv mode?

I use 2.76b version
Tay 31 Jan, 2016 @ 3:06pm 
Originally posted by spina:
Sorry OOT
I want to ask
How to unwrap tue object?
I have press U but there's only option material, object, tex, material + object, object+tex,....
If there another way to unwrap so that i can use it ini uv mode?

I use 2.76b version


You're in Object mode. Press Tab on your keyboard and then press A to select the whole mesh then u>unwrap

I usually go in the top right corner, there is about 3 white slashes there, I drag it out and create a new window with it and change it to UV editor and adjust the textures.
Levi Jones 31 Jan, 2016 @ 8:44pm 
Originally posted by McTayTay:


You're in Object mode. Press Tab on your keyboard and then press A to select the whole mesh then u>unwrap

I usually go in the top right corner, there is about 3 white slashes there, I drag it out and create a new window with it and change it to UV editor and adjust the textures.

Ok thanks for your help

I have a question more
I have paint the texture in photoshop
But when i go back to blender it doesn't apply to the weapon texture. Does it effect when i submitted it at the workshop tool?
Tay 1 Feb, 2016 @ 4:08am 
Originally posted by spina:
Originally posted by McTayTay:


You're in Object mode. Press Tab on your keyboard and then press A to select the whole mesh then u>unwrap

I usually go in the top right corner, there is about 3 white slashes there, I drag it out and create a new window with it and change it to UV editor and adjust the textures.

Ok thanks for your help

I have a question more
I have paint the texture in photoshop
But when i go back to blender it doesn't apply to the weapon texture. Does it effect when i submitted it at the workshop tool?

Create a new material and name it accordingly, then upload the textures to THAT material you just made then proceed to select everything and apply the mesh to that material and then unwrap it again.
Levi Jones 1 Feb, 2016 @ 6:11pm 
Originally posted by McTayTay:
Originally posted by spina:

Ok thanks for your help

I have a question more
I have paint the texture in photoshop
But when i go back to blender it doesn't apply to the weapon texture. Does it effect when i submitted it at the workshop tool?

Create a new material and name it accordingly, then upload the textures to THAT material you just made then proceed to select everything and apply the mesh to that material and then unwrap it again.

Ok, Thanks for your help
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All Discussions > Help > Topic Details
Date Posted: 30 Jan, 2016 @ 6:38am
Posts: 7