STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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Ronald 30 Oct, 2024 @ 11:31pm
Can we get exclude certain bones when exporting?
Mostly for doing animation - certain controller bones that doesn't affect to final result and yet it still exist on file. It could cause animation size unnecessarily bigger, and due to SMD it self have limited bone count, some bones might can left off from result - and I already have
few experience with this case.

To prevent this, we should add feature that exclude bones that we want.
I think to decide which bones that exclude from export, the bone group feature exist on blender might make it mostly comfortable.
Last edited by Ronald; 30 Oct, 2024 @ 11:32pm
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xdshot 31 Oct, 2024 @ 12:31am 
Yes!

I wrote a python script to do preprocessing animations. In particular, it has bones stripping feature that excludes transformations. It also (unintentionally) shortens digits count for float part, thus reducing even more
Ronald 6 Nov, 2024 @ 2:13am 
should it include in official github branch or any separate github link or else?
Artfunkel 10 Nov, 2024 @ 6:37am 
You can disable the "Deform" option on each bone. This should already cause it to be skipped during export.
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