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i should probably say that the model itself has flat half curved eyes (curving slightly out from the head)
and the way i got the eye cords was from adding a sphere to "act" as a real eye
Also, what eye shader are you using?
and what do you mean by bumpier?
Try adding $ParallaxStrength 0 to the materials.
and me being an idiot made the eyes flex with the face
but i guess i could just separate the eyes and experiment with them until i find the right values
also in relation to the eyes where should the eye attachment be?
between the eyes inside the head or between the eyes and away form the head?
Source "projects" the UV map of eyes in run-time, ignoring how the UV co-ordinates of the model itself look like.