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All Discussions > Help > Topic Details
S = KB ln W 26 Oct, 2015 @ 4:15am
Models and rigs changed drastically after exporting as SMD
Well, basicalaly the model got a lot larger, and the rig became so small. All the animations I made are like wet noodles flying around(You know, those fingers). Can anyone help? Thanks!
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Showing 1-7 of 7 comments
Zappy 26 Oct, 2015 @ 4:21am 
Go to Object Mode, press Alt+H to unhide any hid objects, press A once or twice to select all objects, press Space, search for "Apply", click on "Apply Object Transform", tick all three options on the bottom-left side of the viewport, press Space and apply object transforms again to make sure all objects have their transforms applied, and then export again.
S = KB ln W 26 Oct, 2015 @ 4:23am 
@Zappy wow that was fast. Thank you so much, will try it soon.
S = KB ln W 26 Oct, 2015 @ 4:26am 
@Zappy Would you be so nice to answer one more question of mine? So I have this texture applied to the arms, and it looks alright in "Textured Mode." But once I render it, the texture is misplaced somehow. Do you have any idea what might be causing it?
Zappy 26 Oct, 2015 @ 5:03am 
No, I don't, but as long as it looks right in Textured mode, it should be fine in Source as well.
xdshot 26 Oct, 2015 @ 5:43am 
Originally posted by I_AM_NOT_PUNCAKE:
@Zappy Would you be so nice to answer one more question of mine? So I have this texture applied to the arms, and it looks alright in "Textured Mode." But once I render it, the texture is misplaced somehow. Do you have any idea what might be causing it?
Set arms' texture mapping coordinates to UV so it will render properly.
S = KB ln W 26 Oct, 2015 @ 12:51pm 
And may I ask you how exaxctly can I do that? What setting should I be looking into?
Originally posted by xDShot™:
Originally posted by I_AM_NOT_PUNCAKE:
@Zappy Would you be so nice to answer one more question of mine? So I have this texture applied to the arms, and it looks alright in "Textured Mode." But once I render it, the texture is misplaced somehow. Do you have any idea what might be causing it?
Set arms' texture mapping coordinates to UV so it will render properly.
S = KB ln W 26 Oct, 2015 @ 3:09pm 
Originally posted by Zappy:
Go to Object Mode, press Alt+H to unhide any hid objects, press A once or twice to select all objects, press Space, search for "Apply", click on "Apply Object Transform", tick all three options on the bottom-left side of the viewport, press Space and apply object transforms again to make sure all objects have their transforms applied, and then export again.
Oh yes It's working now. I can't thank you enough!!!
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All Discussions > Help > Topic Details
Date Posted: 26 Oct, 2015 @ 4:15am
Posts: 7