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Kpyxa 17 Apr, 2022 @ 11:03pm
Can i export smd animation on a specific timeline period?
Hello, im porting animation from other games, and all anims stored in one timeline, so to separate them i need export specific frames, for an example from 3200 to 3300, but it seems that BST exporting all the anims from 0 to 3300, even if its dont have keyframes in there, i dont know it's bug or i just not properly used it. So how can i export anims on specific time?
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Showing 1-11 of 11 comments
xdshot 17 Apr, 2022 @ 11:32pm 
in qc
$sequence anim "anim.smd" frames 3200 3300 blah blah
xdshot 17 Apr, 2022 @ 11:33pm 
and are you that lazy to remove all frames but 3200-3300 and move rest to beginning?
Last edited by xdshot; 17 Apr, 2022 @ 11:34pm
Kpyxa 18 Apr, 2022 @ 1:34am 
Originally posted by xdshot:
and are you that lazy to remove all frames but 3200-3300 and move rest to beginning?
There are 24000 frames approximately,each move has 20-100 frames, and i dont need half of them, but just moving keyframes with that amount of moves freezes my blender forever.
SMD with all 24000 frames have size around 100 Mb
xdshot 18 Apr, 2022 @ 1:37am 
write a macro for text edtor or make some scripts to crop and shift frames then. SMD is text format with easily understandable syntax.
Kpyxa 18 Apr, 2022 @ 1:38am 
And yet, if I want to change some specific keyframes, I will have to spend much more time deleting unnecessary ones and moving them due to the slowness of the blender.
In my opinion, it is much easier and more expedient to have the option of exporting individual time segments on the timeline.
Kpyxa 18 Apr, 2022 @ 1:46am 
Originally posted by xdshot:
write a macro for text edtor or make some scripts to crop and shift frames then. SMD is text format with easily understandable syntax.
Not so smart to make that kind of soft for text editor.
xdshot 18 Apr, 2022 @ 2:01am 
Originally posted by Kpyxa:
Originally posted by xdshot:
write a macro for text edtor or make some scripts to crop and shift frames then. SMD is text format with easily understandable syntax.
Not so smart to make that kind of soft for text editor.
You could already done it while complaining :)
Kpyxa 18 Apr, 2022 @ 2:23am 
Originally posted by xdshot:
Originally posted by Kpyxa:
Not so smart to make that kind of soft for text editor.
You could already done it while complaining :)
Yeah, but it will still be more convenient and faster to have such an opportunity in the addon.
Artfunkel 19 Apr, 2022 @ 10:10am 
You should be able to achieve this by setting up Non-Linear Animation (NLA) in your scene. This way you can select a subsection of the action either by cropping it, or by moving its track segment before scene frame 0.
Kpyxa 19 Apr, 2022 @ 11:09pm 
Originally posted by Artfunkel:
You should be able to achieve this by setting up Non-Linear Animation (NLA) in your scene. This way you can select a subsection of the action either by cropping it, or by moving its track segment before scene frame 0.
Is there any guide for cropping animation with NLA? And is there no opportunity to make blender compiling smd using options start and endtime, those are currently used by blender native rendering.
Artfunkel 20 Apr, 2022 @ 11:49am 
2 second web search: https://docs.blender.org/manual/en/latest/editors/nla/index.html

The tools export the full scene without regard to hidden objects or frame subsections, and this is by design.
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