STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
305
IN-GAME
1,861
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
surely 18 Jun, 2014 @ 10:08pm
How does Blender Source Tools import the animations from a qc file in the way that it does
I recently got Unreal 4, and I was playing around with porting stuff from source games to Unreal. I noticed that if I decompile with Crowbar, and then import the qc that it creates, the Blender Source Tools somehow import all the animations and have them available for selection when you go to the Properties section. However, when I export to FBX to get it into Unreal, every single animation is there perfectly preserved! I have been doing extensive searching and testing of my own to see if I could figure out how to do this on my own, but I had no such success, and that is why I am asking here.

tl:dr Blender source tools imports all animations if they are stated in a qc file, and somehow its way of doing this is preserved into other file formats and I really want to know how.

(Sorry if this is not the place I should be asking this, but people in the blender community forums might not know what I'm talking about.)
< >
Showing 1-4 of 4 comments
Artfunkel 19 Jun, 2014 @ 9:03am 
No idea, it's probably something done by the FBX exporter. Or perhaps you already imported the animations at a different time and Unreal is linking them up automatically?
Last edited by Artfunkel; 19 Jun, 2014 @ 9:03am
surely 19 Jun, 2014 @ 9:51am 
Originally posted by Artfunkel:
No idea, it's probably something done by the FBX exporter. Or perhaps you already imported the animations at a different time and Unreal is linking them up automatically?
Well my question is more as to how the blender tools store the animations when they import them all, because however you did it seems to be the proper way, and I'd really like to know how.
Artfunkel 20 Jun, 2014 @ 10:31am 
They are created as Actions. That's all. There is no way to link aninmations to objects, much to Blender's detriment.
surely 20 Jun, 2014 @ 9:41pm 
Originally posted by Artfunkel:
They are created as Actions. That's all. There is no way to link aninmations to objects, much to Blender's detriment.
Oh wow I feel dumb now. Thanks for the help!
< >
Showing 1-4 of 4 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 18 Jun, 2014 @ 10:08pm
Posts: 4