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(This is not a "solution", only a workaround.)
This doesn't work if the model is streamed through Outfitter or PAC3. The size of the whole package must be below a certain threshold.
One exporter optimisation that already exists is not writing a keyframe if a bone hasn't moved this frame (I did this to reduce export times and file sizes). So you could test your theory by exporting two animations from the same armature: one with a single moving bone, and another many moving bones. Then compare the size of the compiled output.
In terms of how to approach this, I would add a pre-processing step that finds keyframes with linear interpolation and for each one records the target bone and time range to the next keyframe. Then areas these can be easily skipped during the export loop (see export_smd.py line 2047).