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All Discussions > Help > Topic Details
44 Colt 18 Aug, 2015 @ 2:27am
Compiling my .qc file Problem
Hi, can someone help me with this:

when i compile my qc file with crowbar, it says compilation of qc file is finished, in just 3 lines, without mentioning the model itself.

But no .mdl file is produced.



This is the qc file (I've tried this with a few different qc files)


$modelname "player\myfirstmodel.mdl"
$body mybody "player\Cube.smd"
$staticprop
$surfaceprop combine_metal
//$cdmaterials "models\props"

$sequence idle "player\Cube.smd"

$collisionmodel "player\Cube.smd" { $concave }



Does anyone know a reason this might be happening?



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Showing 1-10 of 10 comments
Zappy 18 Aug, 2015 @ 2:29am 
Probably because you're using Crowbar, and as far as I know, it moves models to some weird place after compiling. But copy the compiling code output here when/after compiling.
xdshot 18 Aug, 2015 @ 2:30am 
In crowbar disable Output Folder option.
44 Colt 18 Aug, 2015 @ 9:00am 
Well I tried disabling output folder option, I searched "myfirstmodel" in a few places and still couldn't find anything.


The compiling code is here:

Compiling with Crowbar 0.29.0.0: "C:\Program Files\Steam\steamapps\common\Counter-Strike Source\cstrike\models\player\NewQC.qc" ...

Compiling ".\NewQC.qc" ...

... Compiling with Crowbar 0.29.0.0: "C:\Program Files\Steam\steamapps\common\Counter-Strike Source\cstrike\models\player\NewQC.qc" finished.




NewQC.qc is the qc file i mentioned above.


I have a screen shot of my compile screen at imgur:
http://imgur.com/3CkbCbW . Hopefully its legible.




And the log file text document just says this:

// Created by Crowbar 0.29.0.0

Compiling ".\NewQC.qc" ...




Is GUIStudioMdl a bit less weird to use?




Thanks for your help.
ZeqMacaw 18 Aug, 2015 @ 12:25pm 
Try installing Counter-Strike Source, where the actual compiler (that Crowbar calls) is.
44 Colt 19 Aug, 2015 @ 2:25am 
Well I've worked it out:

Crowbar was searching for the studiomdl.exe and gameinfo.txt files in the Program Files (x86) rather than the Program Files, and my Program Files (x86) folder is virtually empty, save for an empty cstrike folder.

I directed it to search in the program files folder, where all my files are, and it worked.


By the way, I tried using crowbar 0.24 and it explicitly told me that it couldn't find the folder, which is what gave it away, whereas the 0.29 one said "compilation finished", so maybe newer versions should be more explicit about that particular issue? Just a thought.

It does say the directory where it is searching, but I didn't clock that it was the program files (x86) folder.


I don't know if this is because my CSS never installed correctly in the (x86) folder due to my fault, or something to do with my PC being 32 bit, but anyway. My CSS has worked fine (as far as I remember) without using the (x86) folder.
Last edited by 44 Colt; 19 Aug, 2015 @ 2:26am
Zappy 19 Aug, 2015 @ 2:47am 
Originally posted by 44 Colt:
something to do with my PC being 32 bit, but anyway.
64-bit computers save 32-bit programs (Steam) in Program Filex (x86) by default, and 64-bit programs in Program Files. 32-bit computers just save in Program Files.
ZeqMacaw 19 Aug, 2015 @ 6:27am 
Glad you got it to work and reported back here.

Originally posted by 44 Colt:
By the way, I tried using crowbar 0.24 and it explicitly told me that it couldn't find the folder, which is what gave it away, whereas the 0.29 one said "compilation finished"
Hmm, that slipped through my testing. I'll be sure to put that back in.
I am having the same issui
no mdl
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/Pictures\iPhoneSE\Phone.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 81 bytes
strip groups: 225 bytes
strips: 243 bytes
verts: 222300 bytes
indices: 113574 bytes
bone changes: 80 bytes
everything: 336567 bytes

Completed "iPhone.qc"
... Compiling ".\iPhone.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.51.0.0: "C:\Users\xelak.DESKTOP-3VIOI4A\Pictures\iPhoneSE\iPhone.qc" finished.
I am trying to make a iphone skin model for tf2
44 Colt 20 Jun, 2018 @ 4:18am 
Maybe copy and paste the qc file contents in here as well so we can see it, or link to a copy on paste bin of it's too big to put here.
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All Discussions > Help > Topic Details
Date Posted: 18 Aug, 2015 @ 2:27am
Posts: 10