Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Source tools labels the exported SMD's whatever the selected collection is called in blender, so I usually have to rename the exported SMDs to whatever I call them in the qc file.
Either export the SMD in question from source tools to provide one, or if you are capable enough; delete the line(s) of code calling it if you know you no longer require them (THIS is unrecommended as there might be multiple lines of code that rely on this SMD and the model might be incomplete without it).
Hope you are able to find a solution to your issue.