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StudioMdl can't handle something as complex as this, it has to be simplified to the extreme before it will compile. Materials alone are double the allowed amount of 32 mats.
I've pulled this Bus to have a look at it and I have managed to export it.
The Context error is happening on instanced objects. There are 2 sets of passenger seats that are instanced, when exporting Blender crashed when trying to export them.
Also, this bus is fully rigged with a lot of shape key drivers, controlling various aspects of the armature to textures and emissions and mesh to adding Subsurf and bevel modifiers.
One shape key actually switches the entire bus from right hand drive (British/Japan) to left hand (North American).
Because of the way the model is pinned together using Empties, origin points are all over the map.
And the poles inside the bus are still Bezier curve that need to be converted to mesh before exporting.
Its really a well done model.
https://i.imgur.com/bAdYnoi.png
Edit: One other point I forgot to mention is that not everything is Unwrapped.