Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, this is a DMX parsing error, and that at least should work. Please upload the DMX file you are trying to import.
Zip file containing all five export types for Source 1, for use with Source Filmmaker's (or Team Fortress 2's) "player/hwm/medic.mdl" model, simply moving/stretching the left arm (and some flexes, which are skipped by StudioMDL): https://drive.google.com/file/d/1mzDdQYnXiPGf2ZXk4Cr1ZoafiH4ML6HH
Thank you for you two gentlemen (or ladies) help.
I just remembered that the Taunt Animation menu in S2FM shown StudioMDL is missing, and the StudioMDL is nowhere be found in the entire Half-Life: Alyx folder. I believe this might be the cause that my pose DMX cannot be import into Blender.
i am using the Source 1 Filmmaker for now, as my previous posing does work in Blender from there. Would have to return to type those QC for my custom model, but this seems the only choice for now.
Do you still need my DMX file? Should I sent it via DM?
I can send you along with my model DMX as well.
https://drive.google.com/file/d/14EMx27EbJB9y8VLL3VDpz9xdfiAz0xVj/view?usp=sharing
Custom Model:
https://drive.google.com/file/d/1oyAxEaMXKfnBHgmgDVRh0S-CTfxBgXBW/view?usp=sharing
Please let me know if you need anything else.