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Frosty Dr. 30 Jan, 2015 @ 9:45pm
I need help with modding
Ok, so basically, my goal is to put a TF2 santa hat on Alyx, then make it a mod for HL2, so Alyx can walk around with a santa hat in HL2 and Episodes. So far in my conquest, I have put the hat on her reference model, and joined the meshes together and exported.

What I need help with is what to do next. Or, have I missed any steps? (I.e. applying the uv maps to the santa hat or alyx?) I'm not sure what to do next apart from editing the QC, which I don't even know WHAT to edit to make it so the santa hat textures appear in game.

I use a L4D2 mod which adds a santa hat for Zoey as a reference, I mean as in just viewing the files and such. Not actually using them.

Please help!

Thanks,

Prekaldovah
Last edited by Frosty Dr.; 30 Jan, 2015 @ 10:15pm
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Showing 1-7 of 7 comments
Artfunkel 31 Jan, 2015 @ 6:08am 
You'll need to put the VMT and VTF in the same folder as the existing Alyx materials. Make sure that the filenames match the material name used in Blender.
Frosty Dr. 31 Jan, 2015 @ 4:18pm 
I just got a little confused at that last part.

Originally posted by Artfunkel:
Make sure that the filenames match the material name used in Blender.

I don't think I did anything with materials...You mean for the santa hat? I think I understand now, I'll try. (but I'd prefer to know rather than guessing what to do)

Also, with the QC if I do place the santa hat materials in with Alyx's this is the only line I get.

$cdmaterials "models\Alyx\"

Nothing in the QC has santa hat otherwise...is it meant not to?

When I compile, I get this error:

"can't find eyeball texture "eyeball_r" on model"
Last edited by Frosty Dr.; 31 Jan, 2015 @ 6:09pm
Artfunkel 1 Feb, 2015 @ 9:42am 
cd is short for "change directory". The QC provides the folder, the DMX/SMD provides the filename.

The error suggests that you're exporting the hat on its own. You'll need to group it with Alyx in Blender so export puts both of them in the same file.
Frosty Dr. 1 Feb, 2015 @ 10:15pm 
I did join the hat model with Alyx. So they both move if I move the mesh. What else could be a problem? After I exported the model, I noticed when I opened the smd IN notepad ++ for the whole time it mentions alyx, it said no_material. Its different if I open the backup of alyx's smd in notepad. So, maybe the problem was caused because I decided to copy over the backup smd with the backup of the one with teh santa hat, and just copy/paste the santa hat text in the smd to the newly copied one, so I am not sure if that IS the cause, or not...but the model is fine when I open it.

I just really want to get this compiled. :(
Artfunkel 2 Feb, 2015 @ 1:48pm 
The fact that the two move together doesn't mean anything. You need to do one of two things:

1. Run the Join operator on both meshes, resulting in one object.
2. Group the two objects together, resulting in one Source Tools exportable. You can check this from Scene Properies > Source Exportables.

Option two is the best.
Frosty Dr. 2 Feb, 2015 @ 9:03pm 
How would I group the two objects together? Also, in option 1 did you mean ctrl+j? or something else, because I did ctrl+j with the meshes first time around.
Artfunkel 3 Feb, 2015 @ 11:38am 
Yes, Ctrl+J is join. It's odd that it can't find the eye white textures in that case. Are they still there in Blender? And do they have the same name?
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Date Posted: 30 Jan, 2015 @ 9:45pm
Posts: 7