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All Discussions > Help > Topic Details
useless title == i need help
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do
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Harry 25 May, 2015 @ 7:17am 
Originally posted by metasync:
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do

Maybe because its not rigged to the right bone? e.g if you try merge a hat with a playermodel, you would have to first merge it and then assign every hat face to head bone.
cleveland *****er 25 May, 2015 @ 7:18am 
Originally posted by Rogue Cheney:
Originally posted by metasync:
so i'm trying to attach a hat onto an existing model, i do ctrl+j to merge the two meshes, export, etc. everything's fine until actually utilising the model, the hat mesh basically doesn't move in sync with the other model, it's out of position and not like it is in my .blend

i don't know what to do

Maybe because its not rigged to the right bone? e.g if you try merge a hat with a playermodel, you would have to first merge it and then assign every hat face to head bone.
how would i go about doing that?
cleveland *****er 28 May, 2015 @ 5:05am 
well i managed to figure it out after poking around for a few minutes.
i've got this happening though when i add glasses: https://steamhost.cn/steamcommunity_com/id/artgoonwithlove/screenshot/31869334135794423
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All Discussions > Help > Topic Details
Date Posted: 25 May, 2015 @ 6:13am
Posts: 3