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The object-mode translation really cut down on animation time for me, it would be an awesome feature for a future release.
Unless you have vertices not weight-mapped completely, that would do the same as object mode translations, except that the Blender Source Tools would accept that.
(However, transferring the object mode translation to pose mode... no idea about that.)
An IK bone clearly wouldn't be connected to anything, but I don't see why it wouldn't have a parent.