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Blender Source Tools BleST
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All Discussions > Help > Topic Details
No Textures.
After learning basic modelling in Blender, I created a model, textured it and exported it as a .SMD file. I created the .QC for it and I then proceeded to compile it. So far so good, I then go to test out the model, and there's no textures that go with the model.

I don't think this is a problem with the file paths, because I am almost certain they've been set correctly. What would the reason for all of this be?
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Showing 1-3 of 3 comments
Zappy 15 Jan, 2014 @ 12:08pm 
Remember that the material names you assign to faces become the .vmt material name of the model, which you need to set up and such.

Originally posted by Bio Dino:
When you export the SMD there is an input box for the material path.
Since when has there been that?
Artfunkel 15 Jan, 2014 @ 2:44pm 
Since this isn't about the exporter, please visit the Blender Tutorial Community instead.

Originally posted by Bio Dino:
When you export the SMD there is an input box for the material path.
The material path box only appears for DMX.
zealot 15 Jan, 2014 @ 9:17pm 
Originally posted by Artfunkel:
The material path box only appears for DMX.

Originally posted by Vintage: Asleep:
Since when has there been that?

Screw this, I'm done.
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All Discussions > Help > Topic Details
Date Posted: 15 Jan, 2014 @ 11:38am
Posts: 3