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.DMX Export to Blender goes horribly wrong.
Howdy folks.
I been animating a model in S2FM (Not to be confused with SFM, the 2012-beta).
I try to export an animation from S2FM as .DMX (With Binary AND ASCII methods) and it imports into Blender, but the bone scaling is WAY too high. I'll provide example images below.
Wanting to know if this is a Source2 limitation and if I should switch to the regular SFM instead of using S2FM.
https://imgur.com/a/TAubjsw
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xdshot 20 Jan @ 10:05pm 
This is intended. Sources use 1 unit dimension as 1 inch
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