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By: Galil AR
Showing 1-3 of 3 entries
In forum "Blender Source Tools Help"
4
Multiple UV maps export? [resolved]
And how can i achieve that?
Thanks for the answer, but i found some facepunch threads where people just said that you just need to do another material slot. And since materials->vmts with possible different textures with different , and that they're writed in the smds for each row, why isn't that possible?
So, after i saw the smd format, for the materials i just need to assign and select an uv map in the texture menu, but i tried several times(with both materials) and in the compiled model it's only visible ( correctly placed) the selected UV in the object menu.
Edit: since uv map is transferred per smd row, just join the objects, it will merge the UV, overlapping if it's necessary. Just separate the materials. Sorry for such a foolish question.
Showing 1-3 of 3 entries

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