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Blender Source Tools BleST
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Blender Source Tools BleST
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By: Lexo
Showing 1-2 of 2 entries
In forum "Blender Source Tools Help"
2
Hands and Feet De-attach after Compiling
I removed the definebones lines and applied all transforms to the object model but didnt seem to change anything.
Good Afternoon,

Would anyone be able to assist me with what is going wrong with my model? It could be linked to the weight painting as I think I did this correct but not exactly sure. When moving the bones with poses in Blender, the correct areas are moving and look fine.

After using a .qc from a different model and compiling this, the hands seem to de-attach from the model and move somewhere else. The feet seem to do a similar concept if you set the model to your player model in-game and crouch/walk around.

Model in Blender with Valve Bones - https://imgur.com/NgprN9B
After Compiling with .qc - https://imgur.com/J1vsNAS

Any ideas or suggestions would be appreciated so I can work out what I am doing wrong :)
Showing 1-2 of 2 entries

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