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Blender Source Tools BleST
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Blender Source Tools BleST
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By: Braxen 🐟
Showing 1-4 of 4 entries
In forum "Blender Source Tools Help"
5
Bone positions reset in exported DMX (Source 2 Modeldoc)
I export from blender with my created things to dmx and import into s&box modeldoc, then i have to scale them up by 100 in modeldoc.
Originally posted by Rectus:
Here is a modified version of BST that has a export scale setting for Source 2 DMX:
https://github.com/Moonded/BlenderSourceTools
Nice. To solve my issue, i just used the scale thing in blender to put it at 100 before export, a bit janky but it works.
After more observation, it seems that the animation can't be scaled in modeldoc, since the addon exports at 1/100th the scale with no apparent way to manually input export scale.
After importing the DMX, animation bone positions have been reset to 0, 0, 0: https://s.brx.pw/1628244766038.png

The armature has been parented to an empty at 0, 0, 0, but the bone doesn't seem to be parentable.
Showing 1-4 of 4 entries

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