STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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Compilation error: 3216 "WARNING: too few bones/vert (0) : it has no bones!"
Good day, I've been stuck with this problem for a few days now. Allow me to explain:

I am trying to compile a model in Blender in order to use it in SFM. The model itself is an MDL which has been imported into Blender via SourceIO, and I am exporting its assets and compiling them with Blender Source Tools. My Blender version is 3.3.1, BST is 3.2.4.

I've already complied it a few times before without any trouble - the model would work fine in SFM. This time, however, I merged hands and feet with the body and also merged some vertices together. The reason why I did that is because there were seams/"fractures" and I wanted to fix those.

I've tried seeking help in the SFM hub and while I did get a response, the only solution we've come to so far is to select all vertices and Merge By Distance. I tried that, got 1953 vertices removed, and IIRC the model itself appeared the same, but when I tried to compile it, I got the same 3216 warnings.

Please, would someone know how to fix this or at least what exactly caused the issue? Unfortunately the model itself is a private NSFW model and I cannot share it, nor can I show it here on Steam. But I will gladly provide any additional information.

Also I apologize for such a long post, but here is the full console log (albeit somewhat simplfied for readability):
DMX Model [path].dmx [...] DMX Model [path].dmx Marking bone [name] as a jiggle bone [...] Marking bone [name] as a jiggle bone WARNING: model has too many verts, cutting into multiple models Processing LOD for material: [name] [...] Processing LOD for material: [name] Max flex verts 16959 --------------------- writing [path]: bones 49404 bytes (168) animation x y ips angle animations 116 bytes (1 anims) (1 frames) [0:00] sequences 888 bytes (1 seq) ik/pose 14268 bytes eyeballs 344 bytes (2 eyeballs) flexes 2702832 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (118 flexes) [...] eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 140632 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 44444 bytes (118 flexes) eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (118 flexes) textures 1932 bytes textures 1932 bytes keyvalues 0 bytes bone transforms 22912 bytes bone flex driver 0 bytes collision 0 bytes total 2992476 --------------------- writing [path].vvd vertices [amount] bytes ([amount] vertices) [...] vertices [amount] bytes ([amount] vertices) tangents [amount] bytes ([amount] vertices) [...] tangents [amount] bytes ([amount] vertices) total 3608896 bytes --------------------- Generating optimized mesh "[path].dx90.vtx": [3126 warnings] ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) ERROR: Aborted Processing on 'experimental/wowhumanfemale/Human2F_test.mdl' ERROR: Compile of human2f.qc failed. Check the console for details 1 Errors and 0 Warnings Error: Compile of human2f.qc failed. Check the console for details Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Showing 1-2 of 2 entries