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Blender Source Tools BleST
NHÓM STEAM
Blender Source Tools BleST
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8 Tháng 11, 2013
Hiển thị 1-3 trong 3 mục
Trong diễn đàn "Blender Source Tools Help"
1
Rigged Model Doesn't Deform Properly
2
Eye Help
Okay, so I'm making a model for Garry's Mod with eyeposing. Everything was going fine until I decided to use custom textures for the eyes. I'm pretty much having the same problem that Splinks' Jeff the Killer model has where the iris tiles infinitely. You can even see it without scaling it:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938319106

What's weird is that it's clearly a problem with the .vmt and not the .qc file, because if I make it use Barney's eyes, everything works fine:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1938319123

I don't know if this is the right place to ask about this, so if it isn't, please point me in the right direction.

Here's the .vmt file:

"eyes" { "$basetexture" "models/mcdonalds/eyeball_l" "$iris" "models/mcdonalds/ronald_pupil_left" "$halflambert" 1 }

I know the "eyes" shader is outdated, but it works fine on all the default models that use it.

"eyes" { "$basetexture" "models/Humans/Male/eyeball_l" "$iris" "models/Humans/Male/pupil_l" "$halflambert" 1 }

I've also tried the "EyeRefract" shader, but I get the same problem.

"EyeRefract" { "$Iris" "models/mcdonalds/ronald_iris" "$AmbientOcclTexture" "models/mcdonalds/ronald_eyeball_ambient_occlusion" "$Envmap" "Engine/eye-reflection-cubemap-" "$CorneaTexture" "Engine/eye-cornea" "$EyeballRadius" "0.5" "$AmbientOcclColor" "[0.33 0.33 0.33]" "$Dilation" ".5" "$ParallaxStrength" ".25" "$CorneaBumpStrength" "1" "$Glossiness" "0" "$halflambert" "1" "$RaytraceSphere" "1" "$SphereTexkillCombo" "0" }

If anyone could help me out, I'd appreciate it.
Hiển thị 1-3 trong 3 mục