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STEAM GROUP
Blender Source Tools BleST
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Showing 1-10 of 12 entries
20
Followed PTEJack's always amazing guide to a T. Here's the results.
Annnd back again with another error. This time I'm trying jigglebones so I can hopefully get realistic hair and cloth physics.

Running studiomdl for "nessa_reference.qc"...

qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\nessa_reference.qc"
Building binary model files...
Working on "nessa_reference.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX/nessa_reference.dmx
Marking bone HairA1 as a jiggle bone
Marking bone HairA2 as a jiggle bone
Marking bone HairA3 as a jiggle bone
Marking bone HairB1 as a jiggle bone
Marking bone HairB2 as a jiggle bone
Marking bone HairB3 as a jiggle bone
Marking bone LHairA1 as a jiggle bone
Marking bone LHairA2 as a jiggle bone
Marking bone LHairA3 as a jiggle bone
Marking bone LHairB1 as a jiggle bone
ERROR: $jigglebone: invalid syntax '$JiggleBone'
ERROR: Aborted Processing on 'David\Pokemon Sword and Shield\nessa.mdl'
ERROR: Compile of nessa_reference.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of nessa_reference.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings+
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings

My qc looks like this:

$CD "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX"

$cdmaterials "models\pokemonswordandshield"

$modelname "David\Pokemon Sword and Shield\nessa.mdl"

$body "body" "nessa_reference.dmx"

$mostlyopaque

$JiggleBone "HairA1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "HairA2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "HairA3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "HairB1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "HairB2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "HairB3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "LHairA1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "LHairA2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "LHairA3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "LHairB1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "LHairB2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}

$JiggleBone "LHairB3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairA1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairA2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairA3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairB1"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairB2"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}
}
$JiggleBone "RHairB3"
{
is_flexible
{
length 9
tip_mass 40
pitch_stiffness 120
pitch_damping 7
yaw_stiffness 120
yaw_damping 7
allow_length_flex
along_stiffness 100
along_damping 0
angle_constraint 39.999999
}

}

$sequence "idle" "nessa_reference.dmx" {
fps 1
}
Originally posted by Pte Jack:
So you didn't follow my guide exactly after all. LOL

I never use a $CD command in any of my QCs. I always put the QC in the same folder that I extract to, that way I don't have to use it.


The problem your having (I think) is here.

$sequence "idle" {
fps 1
}

The command is not complete.

You forgot to include the DMX file to use the animation from and StudioMDL thought that name
was FPS1.dmx because that is the next thing available in the statement.

The command should be

$sequence "idle" "pokekidgirl_reference.dmx" {
fps 1
}
Ah, I must've paused the video right as you were about to put in the dmx name for the sequence. Fixed it and it compiled.

I've written down everything in my note app, so I'll know what to do every time, and now I'm on the advanced qc.

I again followed everything for my model, but I get this error on compile.

Running studiomdl for "Zoey.qc"...

qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\pokemon\gen 5\zoey\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey\Zoey.qc"
Building binary model files...
Working on "Zoey.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth08.dmx
ERROR: unknown bodygroup option: "$mostlyopaque"
ERROR: Aborted Processing on 'David\Pokemon\Gen 5]zoey.mdl'
ERROR: Compile of Zoey.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of Zoey.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings



Running studiomdl for "Zoey.qc"...

qdir: "c:\users\david\downloads\sfm related\blender to sfm models that need editing\qcs\dmx\pokemon\gen 5\zoey\"
gamedir: "C:\Users\david\Downloads\SFM Related\SourceFilmmaker\game\usermod\"
g_path: "C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey\Zoey.qc"
Building binary model files...
Working on "Zoey.qc"
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_eye08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth01.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth02.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth03.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth04.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth05.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth06.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth07.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey_mouth08.dmx
DMX Model C:\Users\david\Downloads\SFM Related\Blender to SFM Models that need editing\QCs\DMX\Pokemon\Gen 5\Zoey/zoey.dmx
ERROR: unknown bodygroup option: "$sequence"
ERROR: Aborted Processing on 'David\Pokemon\Gen 5]zoey.mdl'
ERROR: Compile of Zoey.qc failed. Check the console for details
1 Errors and 0 Warnings
Error: Compile of Zoey.qc failed. Check the console for details
Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Info: Compiled 0 Source Filmmaker QCs with 1 Errors and 0 Warnings
Showing 1-10 of 12 entries