STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
262
IN-GAME
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8 November, 2013
Showing 1-8 of 8 entries
8
[REQ] The whole Sphere bones, Y and Z thing.
Years ago I asked about the Sphere bones in Blender and rotated bones n such, so I'm gonna ask about it again.

I noticed you have this planned "Rotate a mesh and skeleton by a user-specified angle (to deal with Maya using y-axis as up)." and related stuff.

Has this to do with the Bone axis of Blenders Y forward versus Industry-standard Z forward? (Or I mean Z up and Y up)

I remember you said if you rotated the bones upon import, that it would confuse people and only work in Blender.

Well the addon is for Blender and we are Blender users, we don't care about compatibility with 3ds Max or Maya.

Sphere bones do more harm anyway, there are countless first time Player model riggers that try to Auto Rig using Sphere bones and result in wonky arms.
Then they learn that they've got to deal with a Sphere bone mess and can't even add new bones because they have to study what orientation its meant to be. Not to mention there's no Symmetry because of the bone names and trouble using bone constraints because the bones are orientated to another Softwares preference.

I've come across people on the Blender forums that hate Source's bone orientation because of the result in Blender, we do know its Blenders fault for not following the industry standard.

When I ask if they could give options to change the orientation, they tell me its the job of the Import-Export developer.

I have to work around the garbage by using another skeleton made in Blender and swapping its names to something more friendly like Forearm.L using a Script, just so I can have symmetrical weight painting.


TLDR: Please reconsider, Sphere bones are not helping anyone, it confuses people more, people dislike it, it's not friendly, we just want bone orientation swapping feature and we don't care about if it doesn't work anywhere else but Blender, we are Blender users and its a Blender addon.
4
Can't apply a rest pose when model has shapekeys/flexes
Showing 1-8 of 8 entries