STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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8 November, 2013
Showing 11-20 of 26 entries
41
Blender to CSGO (Strange shadows/lighting)
Still giving me the same results for both of those suggestions.

I'll post the Crowbar.exe compile log just in case there might be a problem there.

Compile log
Compiling with Crowbar 0.34.0.0: "**\****\******\*******\My Materials & Models\rks_materials_models\low-poly\Blender\models\props_lowpoly\RK_LowPoly_Stone_Fireplace_01a\RK_LowPoly_Stone_Fireplace_01a.qc" ...

Compiling ".\RK_LowPoly_Stone_Fireplace_01a.qc" ...
qdir: "c:\users\rupert\desktop\my materials & models\rks_materials_models\low-poly\blender\models\props_lowpoly\rk_lowpoly_stone_fireplace_01a\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\"
g_path: "RK_LowPoly_Stone_Fireplace_01a.qc"
Building binary model files...
Working on "RK_LowPoly_Stone_Fireplace_01a.qc"
SMD MODEL RK_LowPoly_Stone_Fireplace_01a.smd
SMD MODEL anims\idle.smd
SMD MODEL RK_LowPoly_Stone_Fireplace_01a_phys.smd
Processing LOD for material: RK_LowPoly_Stone_01
Model has 6 convex sub-parts
Collision model completed.
---------------------
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/props_lowpoly\RK_LowPoly_Stone_Fireplace_01a.mdl:
Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/props_lowpoly\RK_LowPoly_Stone_Fireplace_01a.mdl
Found 1 preexisting sequences.
bones 964 bytes (1)
animation x y ips angle
animations 112 bytes (1 anims) (1 frames) [0:01]
Building sequence index remapping table...
No re-ordering required.
sequences 220 bytes (1 seq)
hdr@0054EFE4=79C30200
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
hdr@0054EFE4=79C30200
textures 72 bytes
keyvalues 212 bytes
hdr@0054EFDC=79C30398
hdr@0054EFE4=79C30200
bone transforms 0 bytes
bone flex driver 0 bytes
bodygroup presets 0 bytes
Collision model volume 22896.00 in^3
collision 0 bytes
total 2000
---------------------
writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/props_lowpoly\RK_LowPoly_Stone_Fireplace_01a.vvd:
vertices 11328 bytes (236 vertices)
tangents 3776 bytes (236 vertices)
total 15168 bytes
---------------------
Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\models/props_lowpoly\RK_LowPoly_Stone_Fireplace_01a.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 33 bytes
strips: 35 bytes
verts: 2124 bytes
indices: 984 bytes
bone changes: 16 bytes
everything: 3265 bytes

Completed "RK_LowPoly_Stone_Fireplace_01a.qc"
... Compiling ".\RK_LowPoly_Stone_Fireplace_01a.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.34.0.0: "**\****\******\*******\My Materials & Models\rks_materials_models\low-poly\Blender\models\props_lowpoly\RK_LowPoly_Stone_Fireplace_01a\RK_LowPoly_Stone_Fireplace_01a.qc" finished.
6
Strange Shading on Props (Blender - HL2)
Showing 11-20 of 26 entries