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STEAM GROUP
Blender Source Tools BleST
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Showing 1-10 of 13 entries
1
help?
4
map textures not getting imported with the map
3
How to import textures?
2
Blender Blockout Assist?
3
QC compile error
2
Some of vertices merge on export, no idea why
3
[SOLVED]Unable to write QC compile to SD card on Steam Deck.
6
need help with collisions
Originally posted by Blue:
try adding
$maxconvexpieces 50 (or some even bigger number)


by default, the limit of individual pieces a collision model has is 20, and if there are more than that, then it just falls back to shrinkwrapping the mesh as one big convex piece.. but that can be overridden to be significantly more.

nah, still same problem. Crowbar says that it has 2d geomatry, can this be the main reason?

here crowbar compile:

Compiling with Crowbar 0.74: "D:\chemi saqmea\maps\Garry_s Mod\afghanistan\a.qc" ...

Compiling "a.qc" ...
Output from compiler "D:\SteamLibrary\steamapps\common\GarrysMod\bin\studiomdl.exe":
qdir: "d:\chemi saqmea\maps\garry_s mod\afghanistan\"
gamedir: "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\"
g_path: "a.qc"
Building binary model files...
Working on "a.qc"
SMD MODEL testmodel.smd
SMD MODEL testmodel_collision.smd
Processing LOD for material: a_texture
WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! (repeat warning like 231 times)
WARNING: COSTLY COLLISION MODEL!!!! (1268 parts - 500 allowed)
WARNING: Error with convex elements of testmodel_collision.smd, building single convex!!!!
Model has 1 convex sub-parts
Collision model completed.
---------------------
writing D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models/afghanistanmodels/testmodel.mdl:
bones 964 bytes (1)
animation x y ips angle
@idle 0.00 0.00 : inf ( 0.00) 0.0
animations 112 bytes (1 anims) (1 frames) [0:00]
sequences 220 bytes (1 seq)
ik/pose 164 bytes
eyeballs 0 bytes (0 eyeballs)
flexes 0 bytes (0 flexes)
textures 72 bytes
keyvalues 0 bytes
bone transforms 0 bytes
bone flex driver 0 bytes
Collision model volume 13072685056.00 in^3
collision 0 bytes
total 1764
---------------------
writing D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models/afghanistanmodels/testmodel.vvd:
vertices 272640 bytes (5680 vertices)
tangents 90880 bytes (5680 vertices)
total 363584 bytes
---------------------
Generating optimized mesh "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models/afghanistanmodels/testmodel.sw.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 51120 bytes
indices: 17688 bytes
bone changes: 16 bytes
everything: 68949 bytes
---------------------
Generating optimized mesh "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models/afghanistanmodels/testmodel.dx80.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 51120 bytes
indices: 17688 bytes
bone changes: 16 bytes
everything: 68949 bytes
---------------------
Generating optimized mesh "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models/afghanistanmodels/testmodel.dx90.vtx":
body parts: 8 bytes
models: 20 bytes
model LODs: 12 bytes
meshes: 9 bytes
strip groups: 25 bytes
strips: 27 bytes
verts: 51120 bytes
indices: 17688 bytes
bone changes: 16 bytes
everything: 68949 bytes

Completed "a.qc"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.dx80.vtx" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.dx90.vtx" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.mdl" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.phy" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.sw.vtx" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
CROWBAR: Moved compiled model file "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\afghanistanmodels\testmodel.vvd" to "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\models\models\afghanistanmodels"
... Compiling "a.qc" finished. Check above for any errors.

... Compiling with Crowbar 0.74: "D:\chemi saqmea\maps\Garry_s Mod\afghanistan\a.qc" finished.
Showing 1-10 of 13 entries