Login Store
Home Discovery Queue Wishlist Points Shop News Stats
Community
Home Discussions Workshop Market Broadcasts
About Support
Change language
Get the Steam Mobile App
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy  |  Legal  |  Steam Subscriber Agreement  |  Refunds
STEAM
Link to the Steam Homepage
STORE
Home Discovery Queue Wishlist Points Shop News Stats
COMMUNITY
Home Discussions Workshop Market Broadcasts
About SUPPORT
Install Steam
login  |  language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
STEAM GROUP
Blender Source Tools BleST
Join Group
STEAM GROUP
Blender Source Tools BleST
6,638
MEMBERS
286
IN-GAME
1,707
ONLINE
Founded
8 November, 2013
Overview Announcements Discussions Events Members Comments
By: Markovas
Showing 1-2 of 2 entries
In forum "Blender Source Tools Help"
2
Source 2 Rigid Body Animatoin
I've found DMXs usually have issues with animations, but exporting a DMX and then an SMD, and using the SMD export as the source for the animation has worked for me, but not for this.

Thanks for the suggestion, I'm not sure how to turn each piece of glass into having its own bone in one model. I tried 'joining' the glass pieces but that broke the animation.

I'll look into it though, and if anyone else has suggestions I'd be interested to hear.
I have a pane of glass with an animation of it 'shattering', using the rigid body phsyics. I have made it, but what is the proper way of exporting it?

This is for Source 2 (specifically SFM 2). I'm using Blender 2.9.

Source: youtube.com/watch?v=Tl6y9PKlfg8
Showing 1-2 of 2 entries

Discussions Rules and Guidelines
Close

Report this post

REASON
Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.
Valve Logo © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
Privacy Policy   |  Legal  |  Steam Subscriber Agreement  |  Cookies
View mobile website