STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
253
IN-GAME
1,635
ONLINE
Founded
8 November, 2013
Showing 1-4 of 4 entries
5
Separate eye ranges
I have a model with the eyes are separated and the ranges must be different (left and right wise) yet when I compile the eyes seem to be looking to the right and barely affected by the viewtarget movements.
I've tried many rotations and even disabling the "absolute" value and set them manually and they were getting more fucked.
I've even followed Pte Jack's video but his example is of a combined eye mesh and i've tried something but it isin't working.
I have even gotten a model and decompiled it to see the QC file but it doesn't make sense about the eyes.
100 google searches and 9 tabs open and still can't find what I need.
I just don't know.

$CD "G:\Steam\steamapps\common\SourceFilmmaker\game\from blender\models\test\Model2" $cdmaterials "models\test\Model2\" $modelname "test\Model2\Model2.mdl" $attachment "Eyes" "bip_head" 0.000003 -3.21787 81.4759 absolute $attachment "eye_right" "bip_head" -2.05802 -3.21787 81.4759 absolute $attachment "eye_left" "bip_head" 2.05802 -3.21787 81.4759 absolute $mostlyopaque $model "Model2_eye_right" "eye_right.dmx" { eyeball "eye_right" "bip_head" -2.05802 -3.21787 81.476 "eye_right" 1 0 "NotUsed" 7 Flexcontroller "Eyes" range -25 20 "Eyes_UpDown" Flexcontroller "Eyes" range -55 20 "Eyes_RightLeft" } $model "Model2_eye_left" "eye_left.dmx" { eyeball "eye_left" "bip_head" 2.05802 -3.21787 81.4759 "eye_left" 1 0 "NotUsed" 7 Flexcontroller "Eyes" range -25 20 "Eyes_UpDown" Flexcontroller "Eyes" range -20 55 "Eyes_RightLeft" } $body "Body" "model2.dmx" $bodygroup "Suit" { blank studio "Suit.dmx" } $texturegroup "skinfamilies" { { "Body" "Eye_Sparkle" "Eye_Back" "Suit" "eye_left" "eye_right" } { "Body2" "Eye_Sparkle" "Eye_Back" "Suit" "eye_left" "eye_right" } } $Maxverts 200000 $sequence "idle" "model2.dmx" loop fps 1
Showing 1-4 of 4 entries