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Blender Source Tools BleST
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Blender Source Tools BleST
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By: so cute!
Showing 1-4 of 4 entries
In forum "Blender Source Tools Help"
6
DMX from SFM leaves me with broken rotation in some bones.
It seems like the decompiled model is missing some of the bones the SDK model has.
http://img.krionikal.net/i/2015-10/2015-10-05_12-22-51.png
sdk on left decompiled on right
a bit of a bummer because this means I can't compile any of my anims without them becoming crabs.
Hmm. Maybe it is an issue with the decompiled model then.
http://img.krionikal.net/i/2015-10/test.dmx
I am exporting an animation from SFM. Any animations decompiled by Crowbar and imported have worked very successfully, but exporting from SFM has left me with beautiful broken limbs. Unfortunately, as I am not trying to animate crab people, I have an issue.

In SFM, it looks like this[img.krionikal.net]
In Blender, it looks like this[img.krionikal.net]

Not sure what's happening here.
Showing 1-4 of 4 entries

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