STEAM-GRUPPE
Blender Source Tools BleST
STEAM-GRUPPE
Blender Source Tools BleST
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Grundlagt:
8. november 2013
Viser 301-310 af 366 forekomster
7
Corrupted UVs in Blender
14
128 Bone Limit
Oprindeligt skrevet af Zappy:
It doesn't stop you from importing or exporting DMX models with more than 3 bone links per vertex for Source 1 games, for example.

It doesn't?? Any time I have a model that has over 3 influences and I try to export it, BleST will throw a "Warning" and not do it until I either cull out the influences on a DMX export or fix the influences on a SMD export by limiting the number or deleting the overages. If I decompile a Valve model and import it, there aren't any influences over 3. At least not in any model I've worked with. So I'm not really getting what you're trying to say here.

Oprindeligt skrevet af Zappy:
Exactly. We don't have one, so we instead get DMX -> VTX(?) -> SMD,

DMX or (MDL/VTX/VVD) > SMD/VTA

Oprindeligt skrevet af Zappy:

and if the DMX has more than 128 bones, the Source engine model will too, and so will the
decompiled SMD, and then the Blender Source Tools can't import the SMD,
because it has over 128 bones and Source doesn't suppor that, despite there being no bone amount restriction in the SMD format itself. There's not really any reason to prohibit that (unless there are, like, over 2^32 bones or something like that, or something else that Blender itself doesn't support).

And i don't know what your're talking about here either.

I ported this Batman model that has 207 in it using the DMX export process culling out the over 3 bone influences. The resulting Valve model ended up with 171 bones because StudioMDL culled out the bones that were not directly connected to another bone or had no mesh attached to it in the optimization process.

I used Crowbar to decompiled the MDL/VTX/VVD combination (which it did happily and with warnings or errors) and reimported the decompiled SMD files back into Blender using BleST.

I used the QC as the import option and here's the result...

https://i.imgur.com/HY4SYvT.png

The only "non"- problem I had was BleST "warning" me that SMD Format does not support over 128 bones, but the model imported correctly, all 171 bones are there and weightpainted correctly.

15
Houston- Do we have a problem?
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