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Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
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Showing 281-290 of 366 entries
35
How do I export a model for goldsource?
21
Can't Compile QC because of "bad command" flexgroup
Now that I see this, I think I know what your problem is....

Your Flexcontroller statemenst are out of order...


Here you have flexcontroller commands
.... flexcontroller CloseLidU range 0 1 "CloseLidU" flexcontroller CloseLidDown range 0 1 "CloseLidDown" flexcontroller end range 0 1 "end" flexcontroller JawD range 0 1 "JawD" flexcontroller JawR range 0 1 "JawR" flexcontroller JawL range 0 1 "JawL" flexcontroller Smile range 0 1 "Smile" flexcontroller Platysmus range 0 1 "Platysmus" flexcontroller CheekH range 0 1 "CheekH" flexcontroller CheekRaiser range 0 1 "CheekRaiser" flexcontroller lipStretcher range 0 1 "lipStretcher" flexcontroller lipPuckerer range 0 1 "lipPuckerer" flexcontroller EE range 0 1 "EE" flexcontroller mad range 0 1 "mad" flexcontroller upset1 range 0 1 "upset1" flexcontroller happyBig range 0 1 "happyBig" flexcontroller squint range 0 1 "squint" flexcontroller cocky range 0 1 "cocky" flexcontroller end range 0 1 "end" ....

There is no $model statement or flexfile definition

Then you have these local vars defined but then again, what are they defined for?

localvar end %CloseLidU = CloseLidU %CloseLidDown = CloseLidDown %end = end %JawD = JawD %JawR = JawR %JawL = JawL %Smile = Smile %Platysmus = Platysmus %CheekH = CheekH %CheekRaiser = CheekRaiser %lipStretcher = lipStretcher %lipPuckerer = lipPuckerer %EE = EE %mad = mad %upset1 = upset1 %happyBig = happyBig %squint = squint %cocky = cocky %end = end }

Finally you have things listed properly here in the qc. You have the $model statement but, this is not for the character's whole head, it's just for the just for the eyelids.

When using SMDs you can only have 1 $model statement and Flexes and controllers can only be defined once.

$model "lids" "judyhopps_eyelids.smd" { flexfile "judyhopps_02.vta" { defaultflex frame 0 flex "CloseLidU" frame 1 flex "CloseLidDown" frame 2 } flexcontroller CloseLidU range 0 1 "CloseLidU" flexcontroller CloseLidDown range 0 1 "CloseLidDown" flexcontroller end range 0 1 "end" flexcontroller JawD range 0 1 "JawD" flexcontroller JawR range 0 1 "JawR" flexcontroller JawL range 0 1 "JawL" flexcontroller Smile range 0 1 "Smile" flexcontroller Platysmus range 0 1 "Platysmus" flexcontroller CheekH range 0 1 "CheekH" flexcontroller CheekRaiser range 0 1 "CheekRaiser" flexcontroller lipStretcher range 0 1 "lipStretcher" flexcontroller lipPuckerer range 0 1 "lipPuckerer" flexcontroller EE range 0 1 "EE" flexcontroller mad range 0 1 "mad" flexcontroller upset1 range 0 1 "upset1" flexcontroller happyBig range 0 1 "happyBig" flexcontroller squint range 0 1 "squint" flexcontroller cocky range 0 1 "cocky" flexcontroller end range 0 1 "end"

Now, if you decompiled this model with Crowbar, there may be multiple VTA files, but only 1 will have a large files size, the rest will be much smaller and should be the same filesize. I think it is being caused by the multiple bodygroups. The LARGEST VTA file is the one you want.
8
How do I export all of my animations
21
Can't Compile QC because of "bad command" flexgroup
8
How do I export all of my animations
21
Can't Compile QC because of "bad command" flexgroup
7
Error *qc
Showing 281-290 of 366 entries