STEAM-RYHMÄ
Blender Source Tools BleST
STEAM-RYHMÄ
Blender Source Tools BleST
376
PELISSÄ
2,187
PAIKALLA
Perustettu
8. marraskuuta 2013
Näytetään 51–60 / 366
10
Not sure if this is a Blender or Add-on Bug. Same Material Names - Different models
3
Action Filter Prefix, Suffix and Syntax
10
Two tiny little issues with simple animations
7
Seemingly simple problem with exporting?
0
Seeing Warnings in Blender 2.93
Artfunkel, This is just a heads up because I know your still fiddling with 2.91 and 2.92 instabilities and don't really want to be here yet.

2.93 Alpha is now out and I'm just trying to stay ahead of the most currents watching for weird stuff like this in the add-ons I use.

I know coding in 2.93 isn't full integrated yet and these errors/warnings may disappear as more is added to the Alpha project, but thought I'd fire a couple of warnings I'm seeing while importing Valve SDK DMX files in case there is something you might have to look at in the future.

DMX IMPORTER: now working on sniper_morphs_high.dmx - Loading DMX... add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBvsDmxIO Scene, BONE, 'bip_head')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBhead, TRANSFORM)) was ok add_relation(Bone Parent) - Could not find op_from (ComponentKey(OBvsDmxIO Scene, BONE, 'bip_spine_2')) add_relation(Bone Parent) - Failed, but op_to (ComponentKey(OBflag, TRANSFORM)) was ok ERROR (bke.object): C:/b/buildbot-worker-windows/windows_master/blender.git/source/blender/blenkernel/intern/object.c:3300 ob_parbone: Object flag with Bone parent: bone bip_spine_2 doesn't exist ERROR (bke.object): C:/b/buildbot-worker-windows/windows_master/blender.git/source/blender/blenkernel/intern/object.c:3300 ob_parbone: Object head with Bone parent: bone bip_head doesn't exist - Imported 1 frames of animation Importing DMX mesh "glasses_meshShape" - New material: sniper_lens - New material: sniper_red Importing DMX mesh "body_meshShape" Importing DMX mesh "head=zero" - New material: eyeball_l - New material: sniper_head_red - New material: eyeball_r Imported 1 files in 34.6 seconds

That is all I see right now for warnings or errors on import, the model looks sound in the world so far, but all I've done is import it right now. As 2.93 firms up, I'll be switching to using it for my tutorials as proof of concept and working Add-ons (as I'm doing with 2.92 Beta now.)

Regards....

PteJack
3
model wont export (reposted cuz i screwed up)
12
Bones being rotated at weird angles after export
Näytetään 51–60 / 366