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Blender Source Tools BleST
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Blender Source Tools BleST
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By: user
Showing 1-3 of 3 entries
In forum "Blender Source Tools Bug Reports"
4
Setting "Target Up Axis" to "Y or X" breaks the model when importing to sfm.
It's the original one. Then it faces down, regardless of importing it with Y or Z up axis.
Sorry for the late response, I do not know how to check the version, but in the properties it says "build 48977", if thats helpful. It isn't a beta build or anything like that and no, it isn't behind a wall. I checked the bones in the motion editor and only the rootTransform had showed up.
Hello, this setting had worked properly ealier, but now it just breaks. I had tried running older versions of my project (both sfm and blender) and making a new one. Nothing helped.

When I import the dmx into sfm (dmx version: "Binary 2, Model 1"), the model becomes invisible and no bone is visible except for the root transform one. It works fine if I keep the "Target Up Axis" set to "Z", but then the model is facing the wrong direction.
Showing 1-3 of 3 entries

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